Pyraminx puzzles are some of the most popular puzzles in the world. That’s why you can find them in online shops like https://mastercubestore.com/61-pyraminx. With its six different layers, it can be quite a challenge to solve. But with these methods, you’ll have your puzzle solved in no time.
- Beginner Method
The beginner method is a simple algorithm that requires memorizing only one set of moves and will solve the puzzle in about twenty seconds. The first step is to match up two edges so they are adjacent on either side, then rotate them 180 degrees. Next, make all three pieces into an L shape. Lastly, turn it 90 degrees counterclockwise and place it onto the top layer with its matching edge at the back left.
- V First Method
This method is a relatively simple but an extremely fast way of solving the Pyraminx. It was pioneered by Tony Fisher and named after him. Using this method can help you solve a pyraminx cube in under 12 seconds, proving to be very efficient when speed-solving the Pyraminx from start to finish.
Turn any two adjacent corners on opposite sides 180 degrees to point towards each other, with one edge not touching anything else or matching an adjacent corner’s orientation.
This will create four “wall” pieces connected diagonally across three faces of the puzzle without actually connecting them yet. We’ll call these pieces ‘A,’ ‘B,’ C’ and D.’ Now turn the two adjacent corners on the opposite side of ‘A’ 180 degrees so that they are pointing towards each other with one edge not touching anything else or matching an adjacent corner’s orientation. These will create four final “wall” pieces H’, I, ‘J,’ ‘K.’
Now it is time to use those newly-created wall pieces to solve the last layer edges:
U R’ L D F B u’ r d f b (the first and third edges are solved)
U R L D F B R’ u l d f b (the second edge is solved)
- The Top First Method
The top firsts method is most suitable for people with a low attention span. It solves the Pyraminx in 21 steps without ever turning it upside down and takes an average of 12 seconds per turn to solve.
- Johan’s Method
Johan’s Method (aka the cross-cut method) is similar to the AoF Method and looks like this:
- Cross over from your left edge piece, flip it around 180 degrees twist clockwise on its new face while also flipping any adjacent pieces in place.
- Rotate all four of these pieces 180 degrees counterclockwise back to their original position, but now with edges oriented as if seen from above so that they are solved and form a square shape.
III. Repeat step II for right side edge pieces by rotating them 240 degrees anticlockwise instead of just 180 degrees, then move into one of two positions depending on where you started solving: A – up against another completed row or B – aligned with an adjacent row.
- Solve the last two edge pieces and then rotate the whole cube 180 degrees to place it face up on the table or in your hand if you started with it upside down.
- With this solved position, take one of three different approaches depending on where you are starting: A – continue solving by doing a CLL (U) move over each layer until all six layers have been completed; B – do XYZ rotations around various faces while at the same time applying U moves so that when done there is only one unsolved piece left; C- hold back from performing any more solves as long as possible.
It’s essential to keep in mind that speed solving a pyraminx is possible, and anyone can do it with the right training. If you are trying to learn how to solve one of these puzzles as quickly as possible, ensure you learn all the necessary moves before adding new ones into your routine.